Lord Marrowgar
"This is the beginning AND the end, mortals. None may enter the master's sanctum!"
The four headed winged skeletal giant looks upon you with disdain its missing legs trail off into a cloud of only hoarfrost it raises its enormous axe to attack.
Name CR 22
XP 615,000
NE Huge Undead
Init +6; Senses True seeing; Perception +49
Aura Frightful Presence (dc 34 50 ft ), Cold aura (2d6 Cold and 2d6 Negative energy 10'), Unholy Aura (20 ft)
Defense
AC 39, touch 17, flat-footed 39 (+2 Dex, -2 size, +9 deflection, +20 natural)
hp 435 (32d8+288 ) Fast heal 10
Fort 10 (14), Ref 12 (14), Will +18 (22)
SD Immune Immune to cold and flanking DR 15/Blunt and magic, SR 33
Offense
Speed Fly 60 ft. (perfect)
Melee +41 Bryntroll, the Bone Arbiter +3 unholy icy burst Bardiche (2d10 +21+ 1d6 cold and 2d6 Unholy damage against good creatures. 17-20/x2 ),
Space 15 ft.; Reach 15ft. (25 feet with Bardiche)
SA
SLA caster level 22
-Constant- true seeing. Unholy aura
At will- Impaling spike, Ice storm, wall of cold
3/day - Mass impaling spike, Cold ice strike. Greater dispel magic
1/day -Quickened Transformation (when at half hit points or less)
Statistics
Str 39, Dex 14, Con -, Int 14, Wis 22, Cha 29
Base Atk +24; CMB +40; CMD 54 ( Cant be tripped)
Feats 16 Power attack(b), Bloody assault (b) Cleave, Great cleave, Cleave Through(b), Combat expertise, Spring attack, Whirlwind attack, Improved critical (Bardiche), Improved inish, Power critical, Cleaving Finish, Critical Focus, Critical mastery, bleeding critical, Crippling critical, Dazzling Display, Weapon focus (Bardiche) Gory finish,
Skills 192
Fly 33 (-4), Intimidate 44, Knowledge (religion) 41, Perception 49, Sense Motive 41, Spellcraft 37
Species bonus +8 perception
SQ Dual mind,
Ecology
Environment Domesticated or City.
Organization solitary
Treasure Bryntroll, the Bone Arbiter (see Below)
Special Abilities
Dual mind (ex): Marrowgar is made of the corpses and souls of several creatures and as such is able to multi task quite well. he gets an extra standard action each round.
Combat Expertise (Ex): Lord marrowgar counts as a level 20 fighter for purposes of qualifying for feats.
Lord Marrowgar is an undead abomination Pieced together by the Lich King from the bones and souls of a thousand vanquished adventurers, he is the guardian of the Frozen Throne within The Spire and wields the power of the throne itself.
Bryntroll, the Bone Arbiter
Aura Strong Evocation; CL 14th
Slot Two handed weapon; Price 148,713 gp Weight 12 Lbs
Description
Bryntroll, the Bone Arbiter appears to be a large bardiche made of jagged ice or perhaps some form of crystallized Saronite, the weapon thrums with unholy energy when swung, Bryntroll functions as a +3 unholy icy burst Bardiche.
As a swift action when a creature is struck down by Bryntroll (Brought to -1 or fewer HP) is subject to a death kneel spell. (dc 20 to resist)
Construction Requirements
Craft Wondrous Item, Chill metal, Death Kneel, Unholy Blight; Cost 74,513 gp
Saronite
Saronite has all the properties of mithral but Saronite weapons count as Cold Iron and Evil for the purpose of overcoming damage reduction, affecting regeneration, and vulnerability to Cold Iron and evil. If a creature’s damage reduction can be overcome by Cold Iron and/or Evil, regeneration stops functioning due to a Cold Iron/Evil attack, and/or those vulnerable to Cold Iron/Evil takes half again as much damage (+50%) from a Saronite weapon (additional dice damage, such as that from a burst special ability or sneak attack damage, is not increased). Items not primarily of metal are not meaningfully affected by being partially made of this special material (a long sword can be a Saronite weapon, while a quarterstaff cannot). Weapons made from this special material have an increased market price of 2,000 gp. In addition, adding any magical enhancements to a Saronite weapon increases its price by 3,000 gp, This increase is applied the first time the item is enhanced, not once per ability added.
Impaling Spikes
School Conjuration ; Level Magus 2, Witch 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, F (A sharp bone)
Range Short (25 ft + 5 ft. 2/level),
Target One creature
Effect One creature
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance no
This
spell causes a 6 foot long spike of bone to erupt from the ground potentially skewering a creature that fails a reflex save. Those that
fail are considered take 1d8 +1 per 2 caster levels piercing damage (+10
max) And are considered grappled. Creatures can only be the target of
one impaling spike at a time even through multiple castings. The spike
can maintain the grapple as if it had a CMB of the casters level + the
caster primary casting attribute. The spike has a hardness of 5 and has 2 hit points per caster level.
Impaling spikes, Mass
Level Magus 4, Witch 5, sorcerer/wizard 5
As per impaling spikes but it effects 1 creature per 4 caster levels that are within the spells range.
No comments:
Post a Comment